Yamagi Quake II
Yamagi Quake II is an alternative client for id Softwares Quake II. Our goal is to provide the best Quake II experience possible, we strive to preserve the game play as it was back in 1997. Thus we aim mostly for bug fixes, stability and gentle enhancements were appropriate.
Features
Yamagi Quake II has a lot of unique features. The most notables ones are:
- Modern OpenGL 3.2 and OpenGL ES 3.0 renderers, providing a greatly enhanced look and feel. The original OpenGL 1.4 and even the Software renderers are still supported. All 3D accelerated renderers support anisotropic filtering and multisampling anti aliasing.
- Full support for widescreen displays and arbitrary resolutions. The HUD can be scaled to be readable on HiDPI displays.
- Support for surround sound, from stereo up to 7.1 channels and even HRTF. The background music can be played from OGG/Vorbis files, a CD drive is no longer necessary.
- A rewritten savegame system. Yamagi Quake II savegames are completely reliable and backward compatible between releases.
- Highly precise timings. For example, on a flat panel display with a refresh rate of 144 hertz and vertical synchronisation (vsync) enabled Yamagi Quake II is running at exactly 144 frames per second. Without any physic bugs.
- In comparison with the original client over 2.000 bugs were fixed. The Yamagi Quake II client is very well tested and stable. The dedicated server is able to run for weeks without a single restart. Last but not least the code is fully 64 bit clean and highly portable.
Yamagi Quake II supports the following platforms:
- FreeBSD
- Linux
- OpenBSD
- Windows
Some additional platforms are supported by the community. Yamagi Quake II works on them, but there may be bugs. The Yamagi Quake II developers may not be able to fix these bugs due to the lack of required hardware or software:
- Haiku
- Mac OS
- NetBSD
- Solaris
News
On 2023-11-05 Yamagi Quake II version 8.30 was released. Changes are:
- Use the same image loading code in all renderers. (by 0lvin)
- Use the same model loading code in all renderers. (by 0lvin)
- Remove the unused
msg
cvar and the corresponding server side infrastructure. The cvar was never implemented in Quake II, but existing bits could be used for attacks against the client. - Add
cl_audiopaused
. When set to1
the audio stops when the game is paused. (by David Carlier) - Add
ogg_pausewithgame
. When set to1
the background music stops when the game is paused. (by apartfromtime) - New logo files, matching the original Quake II logo. (by SirYodaJedi)
- Support for RISCV64 (by David Carlier)
- Fix resetting Mods back to baseq2 when running with
-portable
. - Alternative playback modes for OGG/Vorbis background music: once, sequential, random. (by apartfromtime)
- Support gyro aiming for Switch controllers with SDL < 2.0.14. (by protocultor)
- Fixed stand-ground gladiators not attacking within a certain range. (by BjossiAlfreds)
- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
- Several fixes to Makron. (by BjossiAlfreds)
- Optional high dpi awareness when running under Wayland. Requires a
Wayland compositor supporting fractional-scale-v1 and at least SDL
2.26. Set
vid_highdpiawareness 1
to enable. - Fix lava surfaces not glowing.
- Add a cheat protected cvar
g_swap_speed
. Allows to skip frames of "putting down weapon" and "raising weapon" animations, speeding them up. (by protocultor) - Support of RGBA png/jpg image with r_retexturing as cinematic. (by 0lvin)
On 2023-11-05 Three Wave Capture The Flag version 1.10 was released. Changes are:
- Fix build on ARM Macs.
On 2023-11-05 The Reckoning version 2.12 was released. Changes are:
- Relicense under GPL2.
- Implement
g_swap_speed
. This allows to skip frames of "putting down weapon" and "raising weapon" animations, speeding them up. (by Jaime Moreira) - Several fixes to makron (by BjossiAlfreds)
- Fixed stand-ground gladiators not attacking at certain range. (by BjossiAlfreds)
- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
On 2023-11-05 Ground Zero version 2.11 and was released. Changes are:
- Relicense under GPL2.
- Fix Entity used itself in rbase1 and other minor fixes. (by BjossiAlfreds)
- Some fixes for rsewer1. (by BjossiAlfreds)
- Fix minor AI glitches with turrets (by BjossiAlfreds)
- Fixed nagging help message in rhangar2. (by BjossiAlfreds)
- Fixed gunner grenade duck code running twice. (by BjossiAlfreds)
- Fixed wrong Tank muzzle flash. (by BjossiAlfreds)
- Implement
g_swap_speed
. This allows to skip frames of "putting down weapon" and "raising weapon" animations, speeding them up. (by Jaime Moreira) - Several fixes to makron (by BjossiAlfreds)
- Fixed stand-ground gladiators not attacking at certain range. (by BjossiAlfreds)
- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)
Official Downloads
Source code archives for the official releases. Instructions for compiling the source into binaries are included:
- Yamagi Quake II Client and Dedicated Server: Yamagi Quake II, Version 8.30
- Three Wave Capture the Flag: Three Wave Capture the Flag, Version 1.10
- The Reckoning: The Reckoning, Version 2.12
- Ground Zero: Ground Zero, Version 2.11
Archive with all code and binaries ever released: Yamagi Quake II Archive
Precompiled Windows binaries: Yamagi Quake II for Windows
Precompiled Windows testbuilds: Yamagi Quake II for Windows Testbuilds
Experimental Vulkan renderer library: Vulkan for Yamagi Quake II on Github
Unofficial Downloads
Unofficial downloads, maintained by the community. These aren’t supported by the Yamagi Quake II developer:
- Flatpaks: Flatpaks
- Mac Source Ports: Mac Source Ports
- Precompiled Mac OS binaries: Yamagi Quake II for Mac
- Ubuntu Launchpad PPA with Yamagi Quake II and other open source games: Ubuntu Launchpad PPA
Documentation
The documentation is included in the source archives and with the prebuild Windows binaries. An online version can be found here: Yamagi Quake II Documentation
Contribution and Bugreports
The development of Yamagi Quake II is hosted on Github. If you want to report a bug or send some nice patches please open an issue or a pull request in the appropriate subproject. You can find our organization at: github.com/yquake2
If you’re planing to work on a bigger feature, please do yourself a favor and ask if we’re interested before spending time onto it. We don’t merge every feature that’s submitted to us just because the code is already there. Maintainability, integration with the existing code and our general focus are of great concern, too.